Tech Valley Game Space is a volunteer-driven, diversity focused nonprofit organization founded on the principle that games and game making are for everyone.

We won’t let you listen to that inner voice that tells you that you can’t. Trust us, you can.

We are proud to offer a welcoming community and coworking space for game makers on any level. It’s important to us that everyone supports one another and acts as mentors and educators. Everyone has something to bring to the table.

WHAT WE OFFER

FOR GAME MAKERS

STUDIO SPACE

Located at 30 3rd St. in Troy, NY our coworking space is both inclusive and affordable for those interested in working on games or learning more about them. We work in close collaboration with the Tech Valley Center of Gravity makerspace, though we are each separate organizations.

MEETINGS & EVENTS

We host recurring community meetings and events where game developers and people interested in videogames can meet, collaborate, and have fun. Check out our schedule for upcoming events and meetings.

LEARNING OPPORTUNITIES

If you’re interested in a more specific topic, we have Orbit groups where you can connect with other like-minded folk and learn more about it!

FOR COMMUNITY MEMBERS

Community GAME JAMS

No experience making games? Not a problem for us at TVGS. We often host game jam events where you can join in and hone your creative skills. Everyone is welcome at TVGS at any time! But if you’re feeling a little shy, game jams are a great way to meet friends and collaborators.

INTERACTIVE SHOWCASE

Our popular monthly event series from Troy Night Out has been on hiatus recently due to COVID, but we may be reviving it soon! Keep an eye out for the next showcase, and join us to check out a selection of game demos made by local game developers. Some of them will even be there on-hand to field questions, or just to get super excited with you about all the awesomeness.

FOR INDUSTRY

TALENTS

As one of the largest game development communities in the New York’s Capital Region, we have a wide array of local talent ready to be hired and/or improve your studio. We also help build a stronger game development ecosystem by providing workforce development training to help aspiring creators transition into professional roles. Contact us for more information!

OUTREACH

From the professional industry to non-profits, our knowledge of the local area in regards to the gaming industry and economic development is wide and varied. If you ever need help spreading the word of your cause, we can help! For a more international audience, we attend global industry events and conferences, bringing the games of the Capital Region to a wider audience. Again, contact us for more information.

FOR ACADEMIA

CRITICISM

During more casual events such as Social Night and our Transmissions livestream series, our community often bonds over deep dive discussions of game design. We regularly discuss the meaning behind the games we play, and compare notes from both personal and critical perspectives. For more info, check out our schedule for upcoming events and meetings.

OUR MISSION

We aim to encourage and enable everyone in the New York Capital Region to create games.

Tech Valley Game Space is a volunteer-driven and member-supported nonprofit organization founded on the principle that games and game-making are for everyone. We  are building a stronger ecosystem for game makers throughout the NY Capital Region. The centerpiece of these efforts is our location in Troy NY, which serves as a coworking venue, communal hub, and safe space where game makers of all backgrounds and experience levels can gather to collaborate, share knowledge, and support one another.

Our community is at the heart of everything we do. Using our collective talent and enthusiasm, we constantly strive to increase the accessibility of game development mentorship and skill-building opportunities available to people in all corners of the Capital Region. Our coworking space allows individuals to build on their knowledge to grow their projects to a larger endeavor. We develop classes and diversity-focused education programs that we provide to the public, both at our venue in Troy and throughout the region via partnerships with schools and other local organizations that share our values.

TVGS is an inclusive space where we want everyone to feel safe and welcome. Please read our Code of Conduct and Safe Space Policy.

We’re a non-profit organization chartered in the State of New York, and we are incredibly thankful to our volunteers who keep us going.

If you want to support us and help us grow, you can either volunteer by contacting us here or on Facebook. Don’t have the time? You can also support us by donating directly or via Patreon.

Board


Jamey Stevenson – Executive Director

Jamey is a co-founder of Tech Valley Game Space, and currently serves as the organization’s Executive Director. He is also the Creative Director of Spoony Bird, an independent game development studio devoted to serving up flighty experiments in bite-size portions. He has over 15 years of professional game dev experience, most recently as a Game Designer at Google DeepMind. Jamey was born and raised in the Albany area, and is deeply committed to fostering a more inclusive, approachable, and thriving creative community by supporting indie and aspiring game makers throughout the Capital Region.

Taro Omiya – Chair

Co-founder of Tech Valley Game Space (TVGS), and a Japanese-American indie game developer of eight years with over 40 games under his belt, Taro is a creative force dedicated to building a thriving game development environment in the Capital Region. A 2010 Computer Science graduate from Rensselaer Polytechnic Institute, Taro holds twelve years of cumulative professional software engineering experience, including Boeing. He has shifted his talents to helping non-profits around the region, such as serving as a board member for the International Game Developer Association (IGDA) Albany chapter for five years, and serving as Executive Director for the TVGS between April 2017 to February 2020.

Dan Tanguay – Secretary

Dan is a Game Designer, Game Director, Writer, and Founding Member of Vicarious Visions. He is best known for his work on Tony Hawk Pro Skater 1 + 2, Crash Bandicoot N. Sane Trilogy, and Marvel: Ultimate Alliance 2. He was instrumental in growing Vicarious Visions from a 10-person startup into a Blizzard studio, and he continues to grow the studio’s design expertise to this day. He has spent his entire 24-year career developing games in the Capital Region and gives back to the local development community whenever he can.

Tom Carmona – Treasurer

Tom is currently the VP of Business Development for Wolfjaw Studios and leads the efforts to keep his teams busy with projects and strategic partnerships that push what is possible in the gaming industry and technology today. Being an avid gamer his whole life, Tom has a passion for gaming and likes to focus his time on enhancing player experiences through meaningful partnerships. Prior to joining Wolfjaw, he worked as a Business Development Manager for Madglory Interactive and PUBG.

Jarell Pryor

Jarell is primarily a 3D artist and programmer, born and raised in the Capital Region. With a wide variety of professional experience ranging from 3D art production, to game programming, to game development instruction, and more. He has always been enabled by his core passion of learning new things and passing that information along in more easily accessible ways. In 2016, Jarell earned a BFA in 3D Digital Design and a minor in Game Design from the Rochester Institute of Technology. And he’s been constantly involved with things in and around game development and education ever since.

Dr. Laquana Cooke

Dr. Laquana Cooke is Associate Professor of Digital Rhetoric at West Chester University and is the Founding Director for iCamp Summer Media Academy. Dr. Cooke is a digital media scholar, instructor, and designer whose work has been exhibited and presented at national conferences and game expositions, such as PAX East, SXSW EDU, IEEE Integrated STEM Education Conference (ISEC), Revolutionary Learning, Conference on College Composition and Communication, Rhetoric Society of America, and the National Council of Teachers of English (NCTE). She has over 10 years of experience in developing and facilitating media and STEAM-based programs for nonprofits, secondary, and higher education sectors.

More Coming Soon!